Pyke build guides - op.gg provides builds, counters, guides, masteries, runes, skill orders, combos, pro builds and statistics by top, jungle, mid, adc, support in. As detailed in the rate review regulation finalized on May 19, 2011, and amended in 2011, 2012 and 2013, 2015, and 2016, States with effective rate review systems must conduct reviews of proposed rates above the applicable threshold (currently at or above10%), but if a State lacks the resources or authority to conduct the required rate reviews. Electrocute: The most pick rate with Pyke is Electrocute. After hitting (or using skills) an enemy within 3 seconds, he will be electrocuted by God dealing 30-180 damage (based on level). After hitting (or using skills) an enemy within 3 seconds, he will be electrocuted by God dealing 30-180 damage (based on level).

DMG supplement sublingual 100 mg, 125 mg 500 mg benefit side effects Dimethylglycine, dosage, tablets, latest information by Ray Sahelian, M.D.
December 22 2017

If you find the field of mind-boosting pills, sex nutrients, and anti-aging interesting, you will certainly want to learn more about DMG (dimethylglycine), TMG (trimethylglycine), and methyl donors. Unless your major is college was chemistry, chances are you don’t remember learning about DMG or methyl donors. A methyl donor is simply any substance that can transfer a methyl group [a carbon atom attached to three hydrogen atoms (CH3)] to another substance. Methylation is a biochemical process that is essential to life, health, and regeneration of body cells. Vitamins, hormones, neurotransmitters, enzymes, nucleic acids (DNA and RNA), and antibodies depend on the transfer of methyl groups to complete their synthesis. Scientists suspect that proper methylation of DNA may prevent the expression of harmful genes, such as cancer genes. It’s quite likely that our body’s ability to methylate declines with age, contributing to the aging process, and therefore supplementation may well be beneficial. The research in this area is still very early and no firm answers are yet available.

Now Foods, DMG, 125 mg, 100 Capsules
Purchase DMG supplement 100 mg pills, 60 Tablets - Source Naturals


Buy DMG 100 or 125 mg from NOW Foods or Source Naturals or try Mind Power Rx

Supplement Facts
Serving Size: 1 Capsule
Amount Per Serving% Daily Value
N, N-Dimethyl Glycine (DMG) (from N, N-Dimethyl Glycine HCI)125 mg*
* Daily Value not established.

Suggested Use, dosage, how much to take: one 100 mg DMG tablet daily, or as recommended by your health care professional.
Some people may require higher dosages such as 125 mg or 200mg but we do not see the need to take 500 mg or more.

N, N-dimethylglycine, is a nutrient common to many grains and meat.
Serving Size 1 Tablet
DMG - 125 mg
(N,N-Dimethylglycine HCI)
Purchase DMG supplement pills

Pyke Health To Dmg Rate

Mind Power Rx

This natural herbal and nutritional mind enhancer is an effective cognitive formula. It combines a delicate balance of brain circulation agents and neurotransmitter precursors with powerful natural brain chemicals that support:
Memory
Mental clarity
Concentration
Alertness and Focus

The herbs are Ashwagandha, Bacopa, Fo-Ti, Ginkgo biloba extract, Ginseng, Mucuna pruriens, Reishi, and Rhodiola. The nutrients and vitamins in Mind Power Rx include Acetyl-l-carnitine, Carnitine nutrient, Carnosine, Choline, DMAE, Inositol, Methylcobalamin, Pantothenic acid, Trimethylglycine, Tyrosine, and Vinpocetine. Mind Power Rx has TMG, but not DMG. Mind power Rx does not have galantamine or the club moss extract juperzine A.

DMG and other methyl donors, DMG vs TMG
Some nutrients considered to be methyl donors include DMG, TMG, SAM-e, and DMAE. Two of the B vitamins, folic acid and B12, are also considered methyl donors. Methyl donors help in the production of several brain chemicals and hence have an influence on sexual enjoyment, mood, energy, wellbeing, alertness, concentration, and visual clarity.

DMG (dimethylglycine) is basically the amino acid glycine attached to two methyl groups. It is a normal physiologically active nutrient found in low levels in such foods as cereal grains, liver, and beans. Humans also naturally produce DMG in small amounts. As a nutritional supplement, it acts as a building block for the synthesis of many important substances such as choline, SAM-e, the amino acid methionine, several hormones, neurotransmitters, and DNA.
TMG (trimethylglycine), also known as betaine, is basically the amino acid glycine attached to three methyl groups. Simply, TMG has one more methyl group than DMG.

I am wondering which has the more benefits as far as energy go, DMG vs TMG? Also, are they to be taken with food or without for max benefits?
DMG is usually available under the tongue and works quicker. They both can be taken with or without food. TMG usually provides more energy but each person is unique in their response.

Side effects on high dosage
High dosages repeated over several days could cause irritability, insomnia, restlessness, and heart beating faster or heart rhythm disturbances, therefore it is best to use the lowest dosage that works.

Q. I just purchased Aangamik DMG 125 mg sublingual tablets. In reading side effects and benefits etc I saw a study done on people with cardio vascular problems which I am told I have. I have two stents put in due to blocked arteries several years ago. Testing since has shown no further problems. Is this a good thing for this type of problem or a bad thing.
A. It is probably best to use a third or so of the pill to see if any changes occur to heart rate and please seek advice from your doctor, also.

Research with DMG supplement
Small studies have found that DMG may help boost some aspects of the immune system. Studies using it for autism have generally not found it to be helpful although there are some anecdotal reports of parents noticing that their autistic children improved by taking these pills.

Not of any benefit for autism
A double-blind, placebo-controlled, crossover pilot trial of low dose dimethylglycine in patients with autistic disorder.
J Autism Dev Disord. 1999.
As the treatability of the syndrome of autism becomes more possible there is a great deal more interest in the effectiveness of various therapies. Although the very influential nonmedical literature cited in the Autism Research Review International Newsletter finds that dimethylglycine is regarded as more effective than the usual psychopharmacologic drugs, there have been no studies of DMG using the currently accepted research methodology. We report a double-blind, placebo-controlled, crossover pilot study of low dose DMG and placebo in a sample of eight autistic males ranging in age from 4 years 5 months to 30 years 8 months, who completed the full 3 1/2-month study consisting of drug-free baseline periods at the beginning, end, and in-between two, 1-month double-blind trials in which DMG or placebo was given. Measures included the Campbell-NIMH rating scale, an experimental rating scale, and an individualized scale created for each child. Analysis of all three scales revealed no statistically significant differences, and parent reports were equally distributed. The major methodologic weaknesses of the study are thought to be the low dosage of DMG and the small sample size.

Heart disease
Arterioscler Thromb Vasc Biol. 2013. Plasma dimethylglycine and risk of incident acute myocardial infarction in patients with stable angina pectoris. Dimethylglycine is linked to lipid metabolism, and increased plasma levels may be associated with adverse prognosis in patients with coronary artery disease. We evaluated the relationship between plasma dimethylglycine and risk of incident acute myocardial infarction in a large prospective cohort of patients with stable angina pectoris, of whom approximately two thirds were participants in a B-vitamin intervention trial. Model discrimination and reclassification when adding plasma dimethylglycine to established risk factors were obtained. We also explored temporal changes and the test-retest reliability of plasma dimethylglycine. Four thousand one hundred fifty patients (72% men; median age 62 years) were included. Plasma dimethylglycine was associated with several traditional coronary artery disease risk factors. During a median follow-up of 4.6 years, 343 (8%) patients experienced an acute myocardial infarction. Plasma DMG is independently related to incident acute myocardial infarction and enhances risk prediction in patients with stable angina pectoris. Our results motivate further studies on the relationship between 1-carbon metabolism and atherothrombosis. A potential interplay with lipid and energy metabolism merits particular attention.

Q. On your article on DMG (Dimetylglycine), the study on heart disease says that it is linked with increased risk of myocardial infarction risk. Can you elaborate on this? It seems to suggest that the higher levels of DMG are dangerous, and increases the risk of heart attacks. Can you help me understand?
A. I have only seen one study regarding this association and I do not know what to make of it. As to supplementation with this nutrient, I do not see any problems or harm when it is used occasionally.

Multiple sclerosis
What is the correct dosage for DMG on MS and where can I get those pills?
I have not seen such research regarding the use of DMG supplements for patients with multiple sclerosis.

Seizures and epilepsy
My vet has prescribed DMG 100 to 125 mg for my dog who has had seizures in the past. I don't see anywhere on your site where it is mentioned for dogs or seizures. Is there any research to show that it helps with seizures?
One study in humans from 1989 did not show any benefits.

N,N dimethylglycine and epilepsy.
Epilepsia. 1989. Department of Neuroscience, University of North Dakota School of Medicine, Fargo.
Nineteen institutionalized patients with frequent seizures (group average two to three per day; seizure types--generalized, akinetic / myoclonic), were treated randomly with either placebo or N,N dimethylglycine DMG for 28 days. Dosage was 300 mg/day for the first 14 days and then 600 mg/day. No differences in seizure frequency were noted between placebo and DMG or between baseline and test conditions.

DMG Research studies
DMG Dimethylglycine supplementation does not affect plasma homocysteine concentrations in pre-dialysis chronic renal failure patients.
Clin Biochem. 2004.
Seven pre-dialysis chronic renal failure patients consumed 400 mg of DMG or placebo daily for 28 days. Fasting blood samples and 12-h urine samples were collected at baseline and at the end of each treatment period for analysis. No significant differences were observed in plasma homocysteine, glycine betaine and methionine concentrations between DMG and placebo treatments. Daily supplementation with DMG does not affect plasma homocysteine.

The effect of short-term dimethylglycine treatment on oxygen consumption in cytochrome oxidase deficiency: a double-blind randomized crossover clinical trial.
J Pediatrics. 2003.
To study the effectiveness of dimethylglycine on oxygen consumption (VO(2)) in children with Saguenay-Lac-Saint-Jean cytochrome-c oxidase (SLSJ-COX) deficiency. 5 children with SLSJ-COX deficiency, who were stable and old enough to comply with VO(2) measurement, were treated with placebo or DMG for 3 days, and with the alternate treatment after a 2-week washout period. Dietary caloric intake was calculated for 3 days before each measurement. Mean caloric intakes per day were 1562 and 1342 kcal x m(-2) before and during placebo, 1,336 and 1,380 before and during DMG, respectively. DMG was well tolerated and, in all cases, resulted in markedly increased blood DMG levels. Mean VO(2) was lower after administration of either DMG or placebo, but neither difference was statistically significant. There was no detectable effect of DMG treatment on blood levels of lactate, pyruvate, bicarbonate, or pH. This study suggests that treatment with DMG does not substantially change oxygen consumption in children with SLSJ-COX deficiency.

Dimethylglycine is an anti-stress nutrient with antioxidant properties. Recently, studies have implicated the generation of oxygen-derived free radicals and lipid peroxidation as one of the mechanisms in the pathogenesis of gastric ulcer. The results suggest that the gastroprotective effect of DMG could be mediated by its free radical scavenging activity and cytoprotection of gastric mucosa

Testimonial
I took 1,400 mg by mistake (misread the directions). The most amazing thing happened. I built and installed a wall to wall laundry shelf, organized a laundry room and painted the room in one day. The reason why this is amazing is because I have been in a couple of car accidents and suffered concussions. My brain has never been the same since. My typical day starts out with my hand on my cheek wondering what I am supposed to do. Literally, I have to figure out what to do and how to do it, such as making a cup of tea, preparing a meal, feeding my dogs. Next I have to figure out what my responsibilities are for the day and how to do them. I have notes around the house to help me know what to do next. After taking DMG I felt like a super human building that shelf and giving the laundry room an overhaul. I knew exactly what to do. I was able to determine what tools I would need. I was able to determine how to do the project and I did the project with ease, excitement and with excellence. Not once did I experience those long frustrating pauses as to what I'm supposed to do and how to accomplish something.

Emails
After reading your very interesting material about TMG and DMG supplements, I was curious as to whether those with bi-polar disease (manic depressives) should be taking this if they take Lithium. I am not bipolar, but I was just curious generally since generally they suffer manic (upper episodes) Lithium seems to level them out.
Those on Lithium who are bipolar should be cautious in using DMG or TMG since they may lead to overstimulation and potentially lead to mania.

I tried 250 mg of DMG (sublingual) and didn't feel any effect on my mood whatsoever: does it take a few days to work?
Each person is different on the required DMG dosage and how quickly they respond. Also, some people respond to one supplement while others respond to another, it is impossible to predict. Sometimes it takes a few days to notice an effect.

A friend gave me a few foils of DMG spills while I was in the mountains 9200 feet and she said it was good for altitude sickness. It did cut back on the headaches. I am trying to find out about this supplement. the foil has no brand name just DMG on it lot # 39056 she said you can get DMG supplements at any health food store. If it helped altitude headaches would it help migraines?
We are not aware of studies regarding the role of DMG supplements on altitude sickness or migraine. If your doctor approves, it may be worth a try.

I am a supplement buyer for a natural foods store in Delaware. I have taken a sublingual form of DMG is that the best way to absorb it? Like vitamin B12? Is it even absorbable in capsule or tablet form. Is there a good source for information as to the best form of supplements and how to best take them?
There is very little human research done with DMG supplements and therefore it is difficult to know the best way to absorb DMG. It does appear that sublingual DMG works well and for the time being this is a good option.

I am interested in both DMG and TMG (Trimethylglycine) but I don't know which is the best to imitate the effects of Sam-E which really worked for me but I can't take it because it upsets my stomach and I can't afford it since it's so expensive. I saw on your site that TMG has one more methyl group than DMG is it still as effective as TMG in imitating Sam-E? Also, I read that you should take methionine with both TMG and DMG if you want to imitate the effect of Sam-E and also take B6, B12, and Folic acid. Before I buy either one I just want to know which one you recommend I take if I want to have the same effect of Sam-E and if I need to also take Methionine?
DMG and TMG are not as effective as SAM-e pills in terms of mood lift, but they do offer some benefits. TMG has a longer half life and lasts longer in the body and may be the preferred choice although each person needs to try on their own to see which they prefer. As to the combination with methionine, I have not seen such studies but it is worth a try in the future to see if it adds any further benefits.

I have been taking DMG and notice an energy boost and a slight mood boost (not much but a little). I also think it adds some calmness. I will be getting the TMG and methionone soon in the mail and will let you know how it works.

This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
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  • 1Primary Stats
  • 2Secondary Stats
  • 3Tertiary statistics

Primary Stats

See also: Game Mechanics, Skills, Choosing the Best Class for Your Playing Style & Dumbledorf's Norrath in a Nutshell: A Beginner's Guide#Stats
Example view of primary and secondary statistics

You chose your character's stats when you create it, and have to live with the decision thereafter. There is no one perfect way to set up an individual character class. Much of it depends on your playing style, your preferences and the decision you make as to how you want your character to make his or her way through the world. Below are the basic descriptions of how the stats affect the characters.

Strength (STR)

Affects: Attack Power (see 'ATK'), Weight Limit, Bow Damage [1]

  • Max (hard-cap): 255

Strength is a valuable stat for melee and tank characters to increase both their max and average hit of melee and bow damage.

Brad McQuaid: 'STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills'[2]

Stamina (STA)

Affects: Hit Points (see 'HP'), Endurance (see 'ENDR'), and Swimming Breath.

  • Max (hard-cap): 255
See also: Game Mechanics#Hitpoint Calculation

Controversial stat. Only tanks gain significantly from this stat, Warriors, Shadowknights and Paladins. Small benefit to other classes.

Brad McQuaid: 'STA: affects how many hit points you have, how long you can hold your breath'[3]

Agility (AGI)

Affects: Dodge skill up rate, Defense skill up rate, Avoidance Armor Class, Parry skill up rate, Run speed (below 75).

  • Max (hard-cap): 255

Classic hardcap: 200 unimplemented[4]

Agility influences the ability of an enemy to hit you. Above 75, the AC provided for each Agility is slight. Below 75 agility causes a large AC hit. For example, on a level 60 ogre SK, going from 76 to 85 AGI provides 3 AC. But going from 66 to 75 AGI provides 45 AC.

Brad McQuaid: 'AGI: affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit '[5]

Dexterity (DEX)

Affects: BardSong missed notes; Melee skill-ups, Procs, Crits .

  • Max (hard-cap): 255

This determines how quickly you learn weapon and rogue skills, and how often a magic weapon will process its skill (proc). For bards only, fizzle rate of songs (missed notes). For warriors only, it has a small influence on chance to crit with weapon strikes. For rangers only, small influence on rate of bow crits, for rogues only, small influence on thrown weapon crits.

Brad McQuaid: 'DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows'[6]

On Red server Dexterity affects PVP hit rate. It does this by comparing your dexterity to your opponent's agility. There is no evidence that Dexterity affects hit rate in PVE.

Wisdom (WIS)

Affects: How fast you learn general and craft skills if higher than intelligence. Raises maximum mana amount and speed of raising magic skills for Clerics, Paladins, Druids, Shamans and Rangers.

  • Max (hard-cap): 255
  • Soft-cap: 200

Brad McQuaid: 'WIS: affects the amount of mana the priest classes have, also rangers; also affects how quickly you can learn many skills if your wisdom is higher than INT. '[7]

Intelligence (INT)

Affects: The rate of raising general and craft skills if higher than wisdom. Raises maximum mana and speed of raising spell skills for Necromancers, Magicians, Enchanters, Wizards, Shadowknights. Bards* gain maximum mana from Int, but instrument skill raises faster with more Dexterity.

Pyke Health To Dmg Rate Per

  • Max (hard-cap): 255
  • Soft-cap: 200

Brad McQuaid: 'INT: directly affects how quickly you can learn most skills; affects the amount of mana for bards and all mages, as well as shadow knights'[8]

Charisma (CHA)

Affects: Charming (ENC/BRD only) ; Merchant prices ; Increases success rate of a secondary check on the Lull line of spells which causes target aggro when failed [9]. Increases chance for memory blurs to process, both from direct blurs and the secondary effects of many mezmerization spells.

Myth: Lower CHA is beneficial for Necromancers.

Myth: CHA affects Druid and Necromancer charm spells.

  • Max (hard-cap): 255
  • Soft-cap: 200, around 104-132 for vendor pricing (for vendor pricing, exact level depends on merchant faction) [10]
Further information: Game Mechanics#Vendor Pricing, Charisma, and Faction

Pyke Health To Dmg Rate 10

Brad McQuaid: 'CHA: affects amount you will be paid for goods by NPC merchants, and how much they will pay you; affects the saving throw on certain bard and enchanter spells (charms in particular) '[11]

Pyke Health To Dmg Rates

Secondary Stats

Armor Class (AC)

See also: Skill Defense

Armor Class as a whole is divided into two parts. The first determining how hard you get hit and the other when you will be hit.

The first part of the AC is 'mitigation AC' which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells.

The other part of AC is the 'avoidance AC' which is defined by your Defense skill and your AGI stat.

Max (cap): None [12]

Soft-cap (raw ac/worn ac): Level * 6 + 25 This only applies to characters level 50 or below. [13]

A fairly complete look at how AC works on live/EQEmu can be found at[14][15]

Attack Power (ATK)

Attack, is a statistic used to compare against an opponent's AC. It is based on your Weapon Skills and Offense. While these are two parts of a whole they do differing things independently. Weapon skills will determine if you miss an opponent and Offense increases your damage multiplier (shown in 'Role of STR on P99 Blue').

When compared against an opponent's Mitigation AC it is further added to by the Strength stat and +ATK mods on items or from spells.

Max (cap): None

Hit Points (HP)

Sometimes known as 'health', a character's HP determines how much damage you can sustain before dying.

Max (cap): None

Hit points can be increased directly through +HP gear, or indirectly through +STA gear, or temporarily through HP enhancing spells like the Cleric's symbol line and the Shaman's talisman line of spells.

Mana (MANA)

A character's mana pool determines how many spells you can cast. Mana is increased directly through equipment, through WIS for priests, rangers and paladins, and through INT for casters, shadowknights and bards.

Max (cap): None on p1999 however in era there was a hardcap on mana gained from items. [16]

There are many spells that enhance the rate of mana regeneration, which are always prized by casters. There is also a single Enchanter line of spells that increases maximum mana directly, and another Enchanter line to increase Intelligence, as well as two spell lines which increase Wisdom, and both will increase mana indirectly.

link to mana formula and some fluff

Endurance (ENDR)

Affects: Jumping, Disciplines.

Endurance determines how long you can perform strenuous activities before becoming fatigued.

Resists

A character's resistances determine the chance for detrimental spells to be resisted by the character and the damage those spells may deal. The resistance type checked is an attribute of the spell that is being cast. Resistances can be raised or lowered through beneficial or harmful spells (buffs like Resist Cold and debuffs like Tashani) and equipment. Many spells have adjusted resistance values (such as Malo or wizard lures), and many NPCs have adjusted resistances, especially to Magic type spells. The difference between two characters' levels is also a major factor.

The five resistance types are:

  • Poison
  • Magic
  • Disease
  • Fire
  • Cold

The following information is based on EQEmu development discussions [17], and is not necessarily correct for P99. But it's probably pretty close.

Every 6 resistance points give a 1% greater chance to fully resist a spell.

A difference of 7 levels changes resistance by approx. 12% and a difference of 10 levels by 20%, following a curve.

There are minimum and maximum hard caps of 5% / 95% in PVE, unless there is a large level difference, immune NPCs, or unresistable spells are used.

Tertiary statistics

Damage Per Second (DPS)

See also: Haste Guide

DPS is an informal metric which compares the damage output of a character over time. Increasing the value or speed of a character's attacks increases DPS. For melee, DPS can be improved through weapons with better ratios, haste items, STR, DEX and buffs to those statistics. For spell casters, little can be done to improve immediate DPS, though a larger mana pool can allow for more spells before a required med break, and mana regeneration spells can reduce those breaks.

DPS Meter & DPM Calc (Classic?)

Weapon Ratio

See: Game_Mechanics#Melee_Combat_and_Damage

Simple Ratio: (DMG / DLY) = RatioExample: (18 / 27) = 0.666 DPSThis ratio is reasonably useful for most players, especially lower level players. You can use this simple ratio to compare weapons accurately until level 28 when damage bonuses kick in. As you get higher level, bonuses become more important. Don't forget damage caps, though.

Extended Ratio: ( ((DMG * 2) + Bonus) / DLY )At level 28, players get a damage bonus on their main hand weapon. For one handed weapons it is: Bonus = ([Player Level] - 25) / 3 (rounded down)For two handed weapons it's the same as 1H until a Velious update, where it's increased to values on a table according to the weapon's DLY.This formula is very accurate for comparing weapons, although it doesn't consider procs, the effects of STR, or haste items.

Hate Ratio: ( (DMG + Bonus) / DLY )The hate generated by melee damage does not include STR or Offense modifiers. It is the same DMG+Bonus value on every swing, regardless of actual damage done or misses. The outcome of this is faster weapons tend to generate more hate than slower weapons with similar ratios.

Regeneration

  • To learn about HP regeneration rates, see here.
  • To learn about mana regeneration rates, see here.

Reference

Pyke Health To Dmg Rate Chart

keywords: base character stats

  • eqmanual_supplement.doc https://help.station.sony.com/app/answers/detail/a_id/9502
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