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100% Disney's Stitch: Experiment 626 Walkthrough Part 1 -worst camera ever- Disney's Lilo & Stitch for PlayStation 2 allows you to relive the movie experienc.

Disney's Stitch: Experiment 626

Also known as: Lilo & Stitch: Stitch no Daibouken (JP)
Developer: High Voltage Software
Publishers: Disney Interactive, Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: March 27, 2003
Released in US: June 19, 2002
Released in EU: September 27, 2002

This game has unused animations.
This game has unused code.
This game has hidden development-related text.
This game has unused enemies.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has regional differences.

This game has a prototype article

Game description: Disney's Lilo & Stitch for PlayStation 2 allows you to relive the movie experience by helping Stitch rescue Lilo from Dr. Pestus and his band of notorious aliens! Along the way, you'll team with Stitch as he outsmarts Bounty Hunter Bob, races cruisers and sets aliens species free! Get Disney's Stitch Experiment 626, Action game for PS2 console from the official PlayStation® website. Know more about Disney's Stitch Experiment 626 Game. A Press CD for both Lilo & Stitch: Trouble in Paradise and Disney's Stitch: Experiment 626 PAL versions. Contains screenshots, logos and documents. The North American version includes four trailers for Lilo & Stitch which crossover with other Disney films, namely Beauty and the Beast, Aladdin, The Little Mermaid and The Lion King. The Lion King and Little Mermaid trailers were removed from the European release, but they are still present in the game files. Stitch: Experiment 626 is billed as a prequel to the movie, before Stitch was domesticated by Lilo. Stitch was created by the eccentric (evil) scientist Jumba and set out to collect DNA, which Jumba needs for his genetic experiments; along the way, Stitch destroys just about everything in his path. Disney’s Stitch: Experiment 626 The game takes place before the Lilo & Stitch film begins, showing the massive space universe only hinted at in the movie. The player controls Stitch, using his powers to the fullest: climbing walls and ceilings, dashing with amazing speed, shooting up to four weapons at once (one in each hand), flying with the.

To do:
The first boss was evidently going to have some additional functions (shown in the unused animations sub-page). Data in the files suggests it may be possible to re-enable these functions.

Disney's Stitch: Experiment 626 is a prequel to the Lilo & Stitch film, released just a couple days before the film came out in theaters. It features intergalactic mass destruction and one of the first appearances of a genetic experiment other than Stitch. It later got retconned from the franchise's canon by the 2005 direct-to-video film Lilo & Stitch 2: Stitch Has a Glitch.

  • 10Regional Differences

Sub-Pages

Unused Animations
The boss battles could have played out very differently..
Unused Sounds
Dialogue and other sound effects.
Unused Text
Menu text and transcripts of audio dialogue.
Development Text
Removed data and notes made by developers.

Unused Cinematics

GTHMAD.IPU is a cinematic of Gantu talking, intended to be used for an intercom.

disney.pss is a short clip of Stitch hopping with the text 'STITCH CINEMA PLAYER!!!' moving about in the background. The file is located in the same folder as the gameplay demos and company logo FMVs. It is likely to be a placeholder although it may have been intended to be used when the player viewed the 'Secrets' menu.

LS026.pss is only present in the European release and is a scene from Lilo & Stitch which is not included in the 'Secrets' menu. The scene is when Stitch drives a gasoline truck into a volcano and launches onto Gantu's ship. It is the last video in the game's files but other scenes present in the game take place at a later point in the film. Notably, this video is both present and used with the same file name in Disney's Lilo & Stitch: Trouble in Paradise.

Unused Graphics

SHAD.TGA is a less detailed texture for the Buzzer enemy.

OAJUMA.BMP is a texture with two lit arrows for the jump-pad used in the first boss battle.

621_A.BMP is a texture for the mutated Experiment 621, though it is mostly the same as the used texture.

UnusedUsed

Three textures for the 'Meet the 700s' level.

  • FENZ.TGA

  • KRNL.BMP

  • OALDR.BMP

Two textures for the 'Jungle Flight' level.

  • LIMB.TGA

  • TRAS.BMP

Two particle textures in the files of the 'Got Gas?' and 'Energy Lines' levels.

  • PEERGSP1.TGA

  • PEERGSPH.BMP

Logos for Disney Interactive, High Voltage Software and Sony.

  • DILOGO.BMP

  • HVSLOGO.BMP

  • SONYLOGO.BMP

Screenshots from Lilo & Stitch located in a folder titled SECRETS. These would have been viewable as a gallery in the 'Secrets' menu and were used in the March 28 prototype. Although many of these stills are seen in loading screens and in the title screen, the image files used are different and also have different sizes and resolutions.

  • BG001.BMP

  • BG002.BMP

  • BG003.BMP

  • BG004.BMP

  • BG005.BMP

  • BG006.BMP

  • BG007.BMP

  • BG008.BMP

  • BG009.BMP

Unused Objects

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if there's a way to load OMPWRDD into the game where it behaves in its intended way as shown in this clip.
Model RipInternal FilenameLevel(s)NotesIn-game Footage
OGFLWIGot Gas?The file used for determining behaviour indicates that it would be a destructible object similar to crates. Its model is unusually large and doesn't fit in any of the level's rooms. Although it has an animation file, the data is incomplete so it does not move. It also has an associated sound effect with the filename FLWION01.VAG, which does not play when it is loaded in-game:
OGSCANGot Gas?It is supposed to behave in the same way as the game's crates, but it appears to use an incomplete behaviour.
OLDCRTGot Gas?A damaged looking crate that has no in-game behaviour.
SBIRD3Caverns & ChasmsA bird that flies away from the player in seemingly random directions. It has an incomplete animation file.
OJCAMOCaverns & ChasmsA rock with attached trees and some metal poles. Its intended behaviour appears to be incomplete as it cannot be interacted with. When given a different behaviour, its animation can be seen in a loop. It also has an associated sound effect with the filename OJCMUP01.VAG, which does not play when it is loaded in-game:
OJSHOTCaverns & ChasmsA fan-like object that shoots at the player when approached at a certain distance. It cannot be interacted with and its animation does not play unless it is given a different behaviour.
TURT2Caverns & Chasms
Meet the 700s
A turret that behaves as an enemy. It fires at the player from certain distances and explodes if shot several times. It has numerous functioning animations.
Its texture file has some additional graphics not mapped to the model.
OJGEYSGreema FallsAn acid geyser which behaves in the same way as steam vents found in other levels, although it doesn't inflict damage.
OAGEN1Hotfoot!A device which appears to use a behaviour that is either incomplete or doesn't work properly. Attempting to interact with it (by shooting or picking it up) will make it disappear with a seemingly random sound effect.
LUNCSoldier TrailAn odd fish-like creature. Its purpose is unknown but its appearance and animations suggest it may have functioned as a platform that would attack the player after a short period.
SFISH1The AviaryA fish that would have likely appeared in the level's small aquarium. Like the bird, it flies away from the player without any specific direction.
OMEXDRing Around the LasersA small device that explodes if the player moves too close to it and also explodes after a short time period - with an accompanying beeping sound effect to represent a timer - if the player approaches it at a relatively close distance. It also has another associated beeping sound effect with the filename OMEXDBP1.VAG which does not play when it is loaded in-game:
Full machine:
Machine interior:
OMPWRDDError #626A giant machine, likely a power generator. It is shown being destroyed by Stitch in a trailer for the game included in a demo disc for the Official US PlayStation Magazine #60. There are numerous models consisting of the fully intact machine, the machine's interior, and a number of pieces of the exterior that would have scattered as it was being destroyed.
The video on the right displays the machine's different models, with corresponding animations playing in a loop. This is obviously not how it was intended to behave, although it has been loaded into its intended location.

Unused Models

ARROW.AGG is an untextured model of an arrow.

Unused Object Behaviours

To do:
Document these properly. Presumably most, if not all, still function.

The game's ELF file includes references to a large number of unused object behaviours. Specifically:

Debug Functions

626

The game's file used for mapping buttons (GAME.SCM) includes a number of debug functions which can be activated by swapping one of the used mappings with a debug one. The available debug functions are:

  • Toggling invulnerability.
  • Giving Stitch the Grapple gun.
  • Giving Stitch the Jetpack with approximately 100x more fuel than normal.
  • Giving Stitch the Freeze gun with 100 ammo instead of the normal amount of 3.
  • Giving Stitch the Big gun with 100 ammo instead of the normal amount of 3.
  • Making Stitch lose all pickups including regular guns, Big gun, Freeze gun, Grapple gun and Jetpack.
  • Activating and deactivating movement animation when Stitch is idle while climbing.

The game's ELF file contains a script titled Stitch.ini used for activating minor debug functions which allow the game to skip to the level select screen from startup.

Activation codes for the North American version:

Unused Code

UI.AIS contains a list of levels from LVL0 to LVL45. LVL0 to LVL17 lists all the game's used levels chronologically using their internal filenames. The remainder refer to test levels which are not present in the files and unused levels. Like the in-game text, the list is stored as hexadecimal values, for example UNUSED is stored as 0x55 0x4E 0x55 0x53 0x45 0x44 0x00.

GENERAL.SCM is a similar file to GAME.SCM that lists various debug functions. They may have been removed.

To do:
Verify whether or not these functions can be activated.

Disney Stitch Experiment 626 Iso Download Free

Hidden and Misplaced Objects

Hidden behind some of the walls of the 'Energy Lines' level (just before the tall room where the player has to jump down a long pit) are two hockey pucks. One contains a texture for the Disney Interactive logo (DIPKLOGO.BMP), the other contains the High Voltage Software logo (BHPCKLGO.BMP) and both have the words 'Made in Canada' (TEXTURE.BMP) written on the side. They can be picked up from their secret location and will slide across the room when thrown, instantly killing or destroying anything in their path, including Stitch.

In the below screenshot the pucks are visible behind the walls as a result of textures not behaving properly.

The 'Caverns & Chasms' level has a number of misplaced objects, specifically:

  • A Buzzer over the wall to the left of where the player first reaches the mainland.
  • Some crates and plants behind one of the walls near the fifth checkpoint.
  • Some crystals behind the right wall between the fourth and fifth checkpoints within the large cave towards the end of the level.

Regional Differences

Europe

The North American 'Secrets' menu includes the four 'Inter-STITCH-al' teaser trailers for Lilo & Stitch where Stitch crosses over with other Disney films, namely the 'big four' Disney Renaissance films Beauty and the Beast, Aladdin, The Little Mermaid, and The Lion King. The Lion King and Little Mermaid trailers were removed from the European release, but they are still present in the game's files.

This also means that these two strings are unused in the European version, even though they are still in the file used for storing the Secrets menu text (SECRETS.AIS):

A similar situation occurred in Disney's Lilo & Stitch: Trouble in Paradise, where some of the available trailers differed between the American and European releases.

Much of the text relating to memory cards also differs in the European version:

North AmericaEurope
Caution! If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 50KB of free space. Do you wish to continue without saving?WARNING! NO MEMORY CARD (8MB) (for PlayStation®2) INSERTED. If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 50KB of free space. Do you wish to continue without saving?
Formatting memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please do not remove any memory cards or controllers.Formatting memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please do not remove any memory card (8MB) (for PlayStation®2)
Press X to delete the file.Press X to overwright this file.
Start a new game in this slot.Start a new game in this empty file.

The European version also has an extra error message for when the card is unable to format:

There is also a string of text relating to the game controller which is different:

North AmericaEurope
Disney's Stitch Requires a Dual Shock 2 or compatible controller to be plugged into Controller Port 1Unsupported controller inserted

Japan

The Japanese version has a more plain looking title screen.

International
Japan
The Lilo & Stitch series
WindowsTrouble in Paradise • Hawaiian Adventure • Pinball
PlayStationTrouble in Paradise
PlayStation 2Stitch: Experiment 626 (Prototype)
Game Boy AdvanceLilo & Stitch • 2: Hämsterviel Havoc
Nintendo DSStitch Jam
Retrieved from 'https://tcrf.net/index.php?title=Disney%27s_Stitch:_Experiment_626&oldid=850251'

Hello kids! We are back again with another collection of animated feature film coloring pages. Today, we have free printable Stitch coloring pages printable from Disney’s “Lilo and Stitch” franchise which tells a cute, adventurous and endearing story about the importance family.

First seen in Disney’s 2002’s Lilo & Stitch movie, Stitch or Experiment 626, is an alien illegally made by Dr. Jumba Jookiba. The United Galactic Federation imprisoned Jumba and Stitch was exiled to a distant asteroid, but he escaped, ending up in an animal shelter in Hawaii on Earth. Adopted by young Lilo and her elder sister Nani, who are struggling after their parent’s death, Stitch learns to defy his destructive programming nature as Lilo teaches him what it means to be a family. Let’s get to know more about this mischievous yet cute alien through this collection of Stitch coloring sheets to print.

20 Free Stitch Coloring Pages Printable

Disney's Stitch Experiment 626

  1. Lilo Plays A Record, Stitch Causes Discord:

Lilo found Stitch adorable as a dog. His mischievous and chaotic nature was something only Lilo could tolerate, like here when Stitch was throwing tantrum when Lilo was showing him the record player.

  1. Cute Stitch Wears “Lei”:

Once he landed in Hawaii and got adopted by Pelekai sisters, Lilo and Nani, he was living in the culture of the island. Here you can see him donning a “lei” or a head garland made of flowers.

  1. Disney’s Lilo & Stitch Movie:

Released in 2002, Disney’s Lilo & Stitch was a critical and commercial success, collecting over 273 million US dollars. It even got nominated for the Academy Awards.

  1. Stitch With Retractable Alien Features:

Lilo thought Stitch was a dog as he was imitating one by retracting his alien features, to avoid being captured by Jumba and Galactic Federation agent Pleakley. His features include retractable two antennae on his forehead, three spines on his back, four claws on his hand and feet.

  1. Stitch In His Alien Identity:

His retractable features keep Stitch from being discovered as alien. Most profound of his alien features are two retractable arms, which makes him a six-limbed alien creature.

  1. Lilo Show Stitch His Portrait:

Lilo and Stitch are getting to know each other. Lilo shows him a portrait of him. Seems like Stitch found it amusing to look at himself, drawing out his tongue.

  1. Nani, Lilo, Stitch – ‘Ohana:

During his stay, Lilo teaches Stich about ‘ohana which means a family, concept that includes a family that is adopted as well. It is through this lesson and living with them that Stitch defies his destructive nature, becoming a family together with Nani and Lilo.

  1. Adventurous Stitch Playing Around:

Stitch is always getting into some kind of trouble or another. Having been designed to create chaos wherever he goes, he doesn’t disappoint. Left alone, he is readying up for fun adventures with these toy guns.

  1. Stitch Breaks Ukulele, Nani Thinks He’s Crazy:

During the initial days when he pretends to be a dog, taking refuge in Lilo and Nani’s home from the agents, Stitch remains chaotic and agitated. Throwing random tantrum while Nani tries to take his picture, Stitch breaks the ukulele – the musical instrument.

  1. Jumba Jookiba Catches Stitch:

After several attempts to catch Stitch, today Dr. Jumba Jookiba has finally managed to find Stitch alone and pounces on him. Stitch was looking for help to rescue Lilo who got caught along with him by Captain Gantu, appointed by Galactic Federation. He had just escaped when Jumba caught him.

Disney Stitch Experiment 626 Iso Download Iso

  1. Stitch In Rare Somber Mood:

This illustration has caught a rare side of Stitch, who can mostly be seen running around, causing chaos wherever he went. Print this page and capture Stitch in cool colors.

  1. Stitch Has Fun Doing Bike Stunts:

626

Stitch learns to control his chaotic energy and redirects it doing fun stuff like adventure biking with the little bike and doing stunts while riding. Look at how high his feet are in the air.

  1. Lilo’s Story Ends, Stitch Goes To Bed:

After hearing a great story from Lilo again for the night, he bids her goodnight and leaves for his bed. You must also be enjoying storytelling time with your parents or even at school.

  1. Stitch Learns ‘Ohana – The Concept Of Family:

Through the understanding of the Hawaiian concept of family – ‘ohana – taught by Lilo, Stitch starts to change for the better. It is a lesson he lives by as seen in other movies and series in the franchise, where he rescues the earlier 625 experiments by Dr. Jumba.

  1. Stitch Learns To Play Ukulele:

Stitch begins to adapt well. Even learning how to play ukulele properly, something which had earlier frustrated him and had broken one in the past.

  1. Stitch Rescues Lilo From Captain Gantu:

Captain Gantu, assigned by Galactic Federation, had gone rogue and captured Lilo along with Stitch. Stitch had escaped and with help from Jumba and Pleakley, he finally rescues Lilo.

  1. Stitch And Lilo Riding Motorcycle:

Stitch and Lilo have fun doing a lot of things. One of the best things is a fun motorcycle ride. Look at Lilo’s hair flying and the joy on both their faces.

  1. Stitch Sleeping:

After a hard day’s fun and adventure, Stitch goes to peaceful sleep holding on to Lilo’s rag doll, Scrump.

  1. Bedtime Story With Stitch And Lilo:

Continuing their tradition, Stitch and Lilo are here again tonight engrossed in another wonderful story before heading off to sleep./ford-transit-tis-download.html.

Disney Stitch Experiment 626 Iso Download Windows 7

  1. Stitch With Three Toy Guns:

Every now and then, when he feels too energetic, Stitch gets out his toy guns and unlike others, he is able to play with more than two guns at a time.

On that fun and playful note, we are at the end of today’s collection of Stitch coloring pages to print. Hope you learned about family, friends and being kind to each other through these coloring pages. Remember, like Stitch, to always focus on the good things and always value your family – the family you are born with and the one you find for yourself, just like Lilo and Stitch did. And don’t forget to check out our Dumbo coloring pages.

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